Avoid long compartments and channelsMost people know not to have long compartments in their bases especially through or near the core. This can give the attacker's troops access to large portions of the base. This is especially true for bowlers which have a long range due to the bouncing rocks. This also applies to dead zone channels. Just because it's a dead zone, doesn't mean troops won't jump into it. Base from a random war but I've also seen the same concept in bases from our CWL wars. These channels can give troops access to large portions of the base. A kill squad can get a lot of value with the correct entry. A simple solution is to close off the channels so troops can't walk through the whole base. Bonus base dissectionFrom the Geek Quebec war, I attacked this base with a fresh hit. Here's the plan for a gobolaloon The channel provides access to my troops from one side of the base to the other. I can enter by the wiz farm, jump the channel and walk my troops up to the AQ who will also jump into the channel. Along the way, I can could get at least 2 ADs if not all 4 depending on my bowlers and AQ. Look at all the defenses to the left and right of the channel and compartments I can open with one jump, it's almost the whole base. A simple remedy is to cut the channel off. If there was two wall pieces that cut off the CC, it would make the attack that much harder. Here's the video of my attack.
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New Meta AD PlacementsHere are some new (at least to me) configurations for AD's to try and defend laloon, or at least make it difficult. You can still use previous meta AD placements however, if they can get one AD + AQ with a single golem killsquad, It's a very prime target for a CB Laloon. These configurations try to discourage that attack as well. Two notes about these:
These are the bases I saw run by GermanTitans and some of my own ideas. Just because I have them here doesn't mean they are good. We were able to bring down several with laloons even though they were meant to defend against it. These are posted to generate ideas and to help you come up with new ones and be a good starting point. Avoid L's and U'sWhen building outer compartments, avoid L and U shapes. These might be attractive for defending inner compartments against wall breaks but exposes the base to easy funneling and deep jumps. L A single jump placed here exposes large portions of the base. It's also a relatively easy funnel to make. UThe North and East compartments make a U shape. I tripled this base using a Queen walk from North and my BK and Bowlers from the East and a few valks to help clear the storages faster. It's an easy funnel w/ Heroes and CC pulling troops in. That jump gets my KS right into the core.
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AuthorHakjai - Reddit Force Co-Leader and CWL Clan Terps Win B1G TH9 Base Builder ArchivesCategories |